1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111
|
#include <stdio.h> #include <stdlib.h>
typedef struct TreeNode { char data; struct TreeNode* lchild; struct TreeNode* rchild; }TreeNode;
typedef struct QueueNode { TreeNode* data; struct QueueNode* pre; struct QueueNode* next; }QueueNode;
void createTree(TreeNode** T, char* data, int* index) { char ch; ch = data[*index]; *index += 1; if (ch == '#') { *T = NULL; } else { *T = (TreeNode*)malloc(sizeof(TreeNode)); (*T) -> data = ch; createTree(&((*T)->lchild), data, index); createTree(&((*T)->rchild), data, index); } }
void preOrder(TreeNode* T) { if (T == NULL) { return; } else { printf("%c ", T->data); preOrder(T->lchild); preOrder(T->rchild); } }
QueueNode* initQueue() { QueueNode* Q = (QueueNode*)malloc(sizeof(QueueNode)); Q->data = NULL; Q->next = Q; Q->pre = Q; return Q; }
void enQueue(TreeNode* data, QueueNode* Q) { QueueNode* node = (QueueNode*)malloc(sizeof(QueueNode)); node->data = data; node->pre = Q; node->next = Q; Q->pre->next = node; Q->pre = node; }
int isEmpty(QueueNode* Q) { if (Q->next == Q) { return 1; } else { return 0; } }
QueueNode* deQueue(QueueNode* Q) { if (isEmpty(Q)) { return NULL; } else { QueueNode* node = Q->next; Q->next->next->pre = Q; Q->next = Q->next->next; return node; } }
void levelTraverse(QueueNode* Q, TreeNode* T) { enQueue(T, Q); while (!isEmpty(Q)) { QueueNode* node = deQueue(Q); printf("%c ", node->data->data); if (node->data->lchild) { enQueue(node->data->lchild, Q); } if (node->data->rchild) { enQueue(node->data->rchild, Q); } } }
int main (int argc, char* argv[]) { TreeNode* T; int index = 0; QueueNode* Q = initQueue(); createTree(&T, argv[1], &index); preOrder(T); printf("\n"); levelTraverse(Q, T); printf("\n"); return 0; }
|